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Monikers: Family Edition
$29.99
Unit price perMonikers: Family Edition
$29.99
Unit price perGet your family to guess the name on the card! They’ve got 1 minute to guess as many as they can. In the first round, you can say anything. In the second, only one word. And in the third, charades! The same cards are used in each round, so you’ll end up making a bunch of hilarious inside jokes together. The Family Edition is a standalone 440-card box that brings the absurdity of the original, but is written so everyone in the family can be in on the joke.
- THREE ROUNDS OF FAMILY HILARITY: Get your team to guess as many names as possible in just 1 minute! The challenge escalates through three rounds: in Round 1, you can say anything; in Round 2, you are limited to just one word; and in Round 3, it’s all-out silent charades!
- CREATES LASTING INSIDE JOKES: Because you use the same set of cards for all three rounds, your family naturally develops a "secret language" of hilarious inside jokes. By the time you reach the charades round, even the most difficult names become a source of non-stop laughter.
- CONTENT WRITTEN FOR EVERYONE: This is the standalone Family Edition you've been waiting for. All 440 cards are written so that kids, teens, parents, and grandparents can all be in on the joke. It keeps the absurdity of the original game but makes it 100% family-friendly.
- MASSIVE 440-CARD STANDALONE SET: This box is a complete, standalone game with 440 cards—no other versions required! It’s the perfect size for holiday gatherings, birthday parties, and weekend trips, providing enough content for endless hours of play.
Monikers (Refresh)
$29.99
Unit price perMonikers (Refresh)
$29.99
Unit price perGet your team to guess the name on the card! They’ve got 1 minute to guess as many as they can. In the first round, you can say anything. In the second, only one word. And in the third, charades! The same cards are used in each round, so you’ll end up making a bunch of hilarious inside jokes together. This new edition is a standalone 440-card box that features new art, new card designs, updated rules—no more points!—and a huge content refresh.
- THREE ROUNDS OF HILARITY: Get your team to guess as many names as possible in just 1 minute! The game escalates through three ridiculous rounds: in Round 1, you can say anything; in Round 2, you can only say one word; and in Round 3, you must use silent charades!
- BUILDS INSIDE JOKES: Because you use the same set of cards for all three rounds, your group naturally creates a collection of hilarious inside jokes. By the time you reach the charades round, even the simplest name becomes a comedy masterpiece that only your team understands.
- MASSIVE CONTENT REFRESH: This new standalone edition features a 440-card box with a huge content update, including modern names, new artwork, and updated card designs. It’s the perfect starter set or a complete upgrade for longtime fans of the series.
- STREAMLINED "NO-POINTS" RULES: We’ve updated the rules for maximum fun—no more tedious point tracking! This edition focuses on fast-paced action and the laughter of the game, making it the perfect stress-free choice for parties, holidays, and game nights.
DC Comics Deck Building Game: Heroes Unite
$45.00
Unit price perDC Comics Deck Building Game: Heroes Unite
$45.00
Unit price perIn the DC Comics Deck-building Game: Heroes Unite, each player takes on the role of a Super Hero such as Shazam or Hawkman. Your Super Hero has an ability that will guide your strategy throughout the game.
Each player starts with his own basic 10-card deck and draws a hand of 5 cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Villains, Heroes, Equipment, Super Powers, and Locations.
A large, central stack of cards supplies a five-card "Line-Up" from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises.
When a player has amassed enough Power, he or she may defeat the current Super-Villain. When a Super-Villain is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Force Field, the Helmet of Fate, or several others.
In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.
DC Comics Deck-Building Game: Teen Titans
$45.00
Unit price perDC Comics Deck-Building Game: Teen Titans
$45.00
Unit price perTeen Titans Go!
You’ve played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you’re ready, unleash everything you’ve got and the results will be spectacular.
The big new focus of the set revolves around Ongoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilize on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!
This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!
DC Comics Deck-Building Game: Forever Evil
$45.00
Unit price perDC Comics Deck-Building Game: Forever Evil
$45.00
Unit price perIt’s fun to be bad! In the DC Comics Deck-building Game: Forever Evil, players finally get to play the game as some of the most infamous Super-Villains in the DC Universe. With a name like Forever Evil, you can expect to find new and more dangerous Attacks, rugged Defenses, and a number of nefarious ways to mess with your opponents. Literally dozens of new ways for you look at your friend and say, "Sorry, buddy."
Card destruction is rampant in the set! Like every good Villain knows, henchmen you leave behind don’t count toward the bottom line. If you’re tired of ending the game with Starter cards still in your deck, then this is the set for you! Whittle your deck down to just the essential cards and your victory is assured.
Forever Evil introduces Victory Point tokens to DC Deck-building Game! Now you can earn VPs throughout the game. Taunt rivals with your riches while the other players can only guess at how well they are doing. Just be on the lookout for lowly thieves who would steal away your hard-earned loot.
While this game is a full-fledged standalone game, it can also be mixed with all previous releases in the line.
DC Comics Deck-Building Game: Confrontations
$45.00
Unit price perDC Comics Deck-Building Game: Confrontations
$45.00
Unit price perSuper-Villains in comic books are constantly teaming up to try to defeat those pesky Super Heroes. And almost as often, the Super Heroes team up to take on these unholy alliances. Confrontations explores these epic clashes with an exciting, all-new 2v2 format. Now two Super Heroes will take on two Super-Villains in a struggle for supremacy, using the Confrontation rules first introduced in DC Deck-Building Game: Rivals — Batman vs The Joker. This game can also be played 1v1 in the Rivals style, and can even be mixed with Rivals for more Confrontational goodness. Many of the cards are suitable for mixing with other base sets as well.
To match the teamwork theme, the new keyword “Ally” makes its debut. Cards with the Ally keyword may be played during your teammate’s turn, giving him or her that little extra boost when it’s needed the most. Each oversized character has a 9, 12, and 15-cost version. As your opponents confront and knock you down, your cost goes up and your abilities improve as well, giving you a chance to make a dramatic comeback. If your team succeeds in knocking down an opposing 15-cost character, your team wins!
Contents:
- 192 Game Cards
- 24 Oversized Super Heroes
- Rulebook
DC Comics Deck-Building Game: Dark Nights Metal
$45.00
Unit price perDC Comics Deck-Building Game: Dark Nights Metal
$45.00
Unit price perBatman has discovered a Dark Multiverse and unleashed evil versions of himself upon our world! The Justice League must band together to defeat Barbatos. The Batman Who Laughs, and their Dark Knights. One Super Hero won't be enough to overcome these challenges. In this latest installment in the smash-hit DC Deck-Building Game series, you'll need to save Batman and other captured Super Heroes and recruit them to your team to save the Multiverse!
Features:
- Based on hugely popular Dark Nights: Metal comic book series
- The Batman Who Laughs menaces players by Capturing Super Heroes
- 20+ Metal cards with shiny foil treatment
- Compatible with other games in DC Deck-Building Game series
Contents:
- 202 Game Cards (36 Punch Starter Cards, 16 Vulnerability Starter Cards, 97 Main Deck Cards, 16 Breakthrough Cards, 7 DC Super-Villain Cards, 30 Weakness Cards)
- 11 Oversized DC Super Heroes
- 1 The Batman Who Laughs Tile
- 1 Rulebook
DC Comics Deck-Building Game: Crisis Expansion Pack 5 - Dark Nights Death Metal
$34.99
Unit price perDC Comics Deck-Building Game: Crisis Expansion Pack 5 - Dark Nights Death Metal
$34.99
Unit price perThe Dark Multiverse has sent more envoys to terrorize Earth. Team up with your friends to take down The Batman Who Laughs’s forces and rescue Characters along the way to join your team. Watch out for Weakness cards as they can cause your Characters to be Captured!
Not a standalone game. A copy of any DC Deck-Building Game base game is required to play.
- 30 New Crisis main deck cards now fill their own Crisis Line-Up!
- 11 New Characters face off against 12 New Nemesis Cards and 13 New Crisis Cards
- Includes 2 Storylines (Dark Nights: Metal and Dark Nights: Death Metal) to progress through, with each Storyline building unique challenges to overcome
- Compatible with any DC Deck-Building Game base game, but optimized for Dark Nights: Metal
Contents:
- 14 Oversized Cards
- 56 Standard Cards
- 1 Multiverse Divider
- 1 Rulebook
DC Comics Deck-Building Game: Arkham Asylum
$54.99
Unit price perDC Comics Deck-Building Game: Arkham Asylum
$54.99
Unit price perThis entry in the DC Deck-Building Game series unlocks the gate to Arkham Asylum and lets you take on the role of its mad inmates as you compete to take down Batmanand his allies. You will take Hostages, earn victory point tokens, and Bribe your way to the top of Gotham City’s criminal underworld.
Standalone game, but compatible with other games in DC Deck-Building Game series.
KEY FEATURES
- Original cover art by Philip Tan
- Game artist taken directly from Batman comics
- Play as the maniacal inmates of Arkham Asylum like The Joker, Harley Quinn, The Riddler, and Two-Face
- Featuring the return of Victory Point tokens, plus new Freeze and Riddle tokens
- Use your VP tokens to Bribe cards and play them directly from the Line-Up!
- Take Hostages ad use their abilities when they benefit you most
- New Weakness cards have a built-in way to get rid of them… if you are willing to pay the cost!
Contents:
- 198 Standard Cards
- 9 Oversized Character Cards
- 1 Two-Face Coin Token
- 1 Bribe Token
- 4 Freeze Tokens
- 8 Riddle Tokens
- 28 VP Tokens
- 2 Multiverse Dividers
- Rulebook
DC Comics Deck-Building Game: Justice League Dark Expansion
$19.99
Unit price perDC Comics Deck-Building Game: Justice League Dark Expansion
$19.99
Unit price perJOIN THE INJUSTICE LEAGUE DARK!
This expansion for DC Deck-Building Game: Justice League Dark transforms the game by introducing new game cards and letting you play as Circe and her Injustice League Dark!
This is not a standalone product. Requires any DC Deck-Building Game base game to play, but optimized for DC Deck-Building Game: Justice League Dark.
KEY FEATURES
- Play as the Super-Villains of Injustice League Dark!
- New Super Hero Nemesis cards for you to defeat!
- New main deck cards to Transform and Seal away
- Cursed Weakness cards that curse you with additional penalties or special benefits
- Nemesis Reward cards allow all Nemesis cards from your DC Deck-Building Game collection to be used in a DC DBG: Justice League Dark game.
Contents:
- 53 Standard Cards
- 6 Oversized Character Cards
- Rulebook
DC Comics Deck-Building Game: Justice League Dark
$49.99
Unit price perDC Comics Deck-Building Game: Justice League Dark
$49.99
Unit price perARE YOU READY TO GO DARK?
This entry in the DC Deck-Building Game series puts you in the supernatural shoes of the DC team that steps in when challenges arise that are too mystical for regular Super Heroes. Become a member of the Justice League Dark as you Seal the threats of magical Super-Villains and Transform your cards into more powerful forms!
Standalone game, but compatible with other games in DC Deck-Building Game series.
KEY FEATURES
- Based on Justice League Dark comics, with original cover art by Ryan Benjamin
- Play as Justice League Dark members like Wonder Woman, John Constantine, Zatanna, and Doctor Fate
- Transform cards have the ability to change into other cards!
- Seal your cards away to add to your score at the end of the game
- New Weakness cards have a built-in way to get rid of them… if you are willing to pay the cost!
Contents:
- 215 Standard Cards
- 8 Oversized Character Cards
- 4 Seal Tokens
- Multiverse Divider
- Rulebook
Dark Pact Deck Building Game
$44.95
Unit price perDark Pact Deck Building Game
$44.95
Unit price perBeware, another world lies herein! Unseal this box to strike bargains with otherworldly patrons. Conduct seances, exorcise demons, and gather cursed treasures to build a deck of most curious cards to fulfill your Dark Pact. Your patron insists...
Dark Pact is a deck building game for 1-4 occult researchers with 13 unique victory conditions. Gather insight, exile spirits, learn new rituals, and collect treasures from a shared, ever-changing supply as you race to complete your dark pact. Can you build the most efficient and powerful deck before a rival completes their pact first?
Contents:
- 13 Dark Pact cards
- 67 Action Cards
- 40 Treasure cards
- 22 Multiplier cards
- 20 Spirit cards
- 12 Demon cards
- 4 Reference cards
- 1 Graveyard tile/card
- 1 Exile tile/card
- 4 Grimoire tiles
Tsuro: The Game of the Path
$39.99
Unit price perTsuro: The Game of the Path
$39.99
Unit price perA beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
Theme:
Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".
This theme is very light and the game essentially plays as an abstract.
Gameplay:
The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.
Components:
- 8 dragon pieces in Black, White, Gray, Green, Blue, Red, Yellow and Orange
- 35 tiles
- dragon tile
Tsuro: Phoenix Rising
$49.99
Unit price perTsuro: Phoenix Rising
$49.99
Unit price perYou are a powerful Phoenix racing through the night sky transforming lanterns into brilliant stars, replacing those stolen by vengeful gods! Tsuro: Phoenix Rising™ is a new entry in the classic Tsuro series. The game shares the foundations of the venerable original: play tiles, follow your path, and be aware of your surroundings, but it introduces a revolutionary game board that allows for the double-sided Path tiles to flip and rotate throughout the game, creating diverging paths and opening up new strategies.
In Tsuro: Phoenix Rising, 2-8 players each control an agile Phoenix. Each turn, you will create a path in front of your pawn by placing a new tile, or by flipping and rotating the tile in front of you. As you follow your path, you will reach lanterns and score them as star tokens. As a Phoenix, you have the power to be reborn from the ashes once per game – use this ability to return in a strategic position that will allow you to score multiple stars! The player who collects seven stars creating a new constellation – or is the last Phoenix alive - wins the game!
Contents:
- 4 Sky tray pieces
- 36 double-sided Path tiles
- 1 Phoenix tile
- 8 Phoenix pawns
- 7 Lantern markers (3 Red / 2 each of Blue and Yellow)
- 50 Star tokens
- 8 Life tokens
- 1 First Player marker
- Game Rules
DC Comics Deck-Building Game: Crisis Collection 1
$39.99
Unit price perDC Comics Deck-Building Game: Crisis Collection 1
$39.99
Unit price perTeam up to save the DC Universe! Crisis Collection 1 brings together the first two Crisis Expansion Packs for the DC Deck-Building Game series and offers a wide variety of new cards to add to any base game. Get ready to face some of the most epic challenges in comic book history with the introduction of Crisis events and Impossible Mode Super-Villains. But this time you won’t be going it alone, thanks to cooperative gameplay that lets you team up to win… and survive!
Crisis Expansion Pack 1 and 2 reimagine the eight Super Heroes from the original DC Deck-Building Game and the eight from Heroes Unite with Crisis versions for cooperative play. In addition, the Super-Villains from those games—and some new ones—have been upgraded to Impossible Mode, making them much more difficult to defeat. There are even six new oversized Super Heroes in each expansion to go along with all the new main deck cards!
Features:
- Collects Crisis Expansion Pack 1 and 2
- Adds cooperative gameplay mode with Crisis cards that require players to work together to overcome
- FOIL oversized Super Hero cards
- Impossible Mode Super-Villains that add new challenges to cooperative and competitive modes
- White Lantern Sinestro oversized FOIL Promo Card in every box
- Red Lantern Spectre Promo Card free with early orders, while supplies last
Contents:
- 2 Crisis Expansion Packs
- 121 Game Cards
- 2 Rulebooks
- 28 Oversized Super Hero Cards (FOIL)
- 1 White Lantern Sinestro Oversized Crisis Super Hero Promo Card (FOIL)
This is not a standalone product. Requires any DC Deck-Building Game base game to play.
