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812 products
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DC Comics Deck-Building Game: Dark Nights Metal
$45.00
Unit price perDC Comics Deck-Building Game: Dark Nights Metal
$45.00
Unit price perBatman has discovered a Dark Multiverse and unleashed evil versions of himself upon our world! The Justice League must band together to defeat Barbatos. The Batman Who Laughs, and their Dark Knights. One Super Hero won't be enough to overcome these challenges. In this latest installment in the smash-hit DC Deck-Building Game series, you'll need to save Batman and other captured Super Heroes and recruit them to your team to save the Multiverse!
Features:
- Based on hugely popular Dark Nights: Metal comic book series
- The Batman Who Laughs menaces players by Capturing Super Heroes
- 20+ Metal cards with shiny foil treatment
- Compatible with other games in DC Deck-Building Game series
Contents:
- 202 Game Cards (36 Punch Starter Cards, 16 Vulnerability Starter Cards, 97 Main Deck Cards, 16 Breakthrough Cards, 7 DC Super-Villain Cards, 30 Weakness Cards)
- 11 Oversized DC Super Heroes
- 1 The Batman Who Laughs Tile
- 1 Rulebook
DC Comics Deck-Building Game: Crisis Expansion Pack 5 - Dark Nights Death Metal
$34.99
Unit price perDC Comics Deck-Building Game: Crisis Expansion Pack 5 - Dark Nights Death Metal
$34.99
Unit price perThe Dark Multiverse has sent more envoys to terrorize Earth. Team up with your friends to take down The Batman Who Laughs’s forces and rescue Characters along the way to join your team. Watch out for Weakness cards as they can cause your Characters to be Captured!
Not a standalone game. A copy of any DC Deck-Building Game base game is required to play.
- 30 New Crisis main deck cards now fill their own Crisis Line-Up!
- 11 New Characters face off against 12 New Nemesis Cards and 13 New Crisis Cards
- Includes 2 Storylines (Dark Nights: Metal and Dark Nights: Death Metal) to progress through, with each Storyline building unique challenges to overcome
- Compatible with any DC Deck-Building Game base game, but optimized for Dark Nights: Metal
Contents:
- 14 Oversized Cards
- 56 Standard Cards
- 1 Multiverse Divider
- 1 Rulebook
DC Comics Deck-Building Game: Arkham Asylum
$54.99
Unit price perDC Comics Deck-Building Game: Arkham Asylum
$54.99
Unit price perThis entry in the DC Deck-Building Game series unlocks the gate to Arkham Asylum and lets you take on the role of its mad inmates as you compete to take down Batmanand his allies. You will take Hostages, earn victory point tokens, and Bribe your way to the top of Gotham City’s criminal underworld.
Standalone game, but compatible with other games in DC Deck-Building Game series.
KEY FEATURES
- Original cover art by Philip Tan
- Game artist taken directly from Batman comics
- Play as the maniacal inmates of Arkham Asylum like The Joker, Harley Quinn, The Riddler, and Two-Face
- Featuring the return of Victory Point tokens, plus new Freeze and Riddle tokens
- Use your VP tokens to Bribe cards and play them directly from the Line-Up!
- Take Hostages ad use their abilities when they benefit you most
- New Weakness cards have a built-in way to get rid of them… if you are willing to pay the cost!
Contents:
- 198 Standard Cards
- 9 Oversized Character Cards
- 1 Two-Face Coin Token
- 1 Bribe Token
- 4 Freeze Tokens
- 8 Riddle Tokens
- 28 VP Tokens
- 2 Multiverse Dividers
- Rulebook
Dark Pact Deck Building Game
$44.95
Unit price perDark Pact Deck Building Game
$44.95
Unit price perBeware, another world lies herein! Unseal this box to strike bargains with otherworldly patrons. Conduct seances, exorcise demons, and gather cursed treasures to build a deck of most curious cards to fulfill your Dark Pact. Your patron insists...
Dark Pact is a deck building game for 1-4 occult researchers with 13 unique victory conditions. Gather insight, exile spirits, learn new rituals, and collect treasures from a shared, ever-changing supply as you race to complete your dark pact. Can you build the most efficient and powerful deck before a rival completes their pact first?
Contents:
- 13 Dark Pact cards
- 67 Action Cards
- 40 Treasure cards
- 22 Multiplier cards
- 20 Spirit cards
- 12 Demon cards
- 4 Reference cards
- 1 Graveyard tile/card
- 1 Exile tile/card
- 4 Grimoire tiles
Tsuro: The Game of the Path
$39.99
Unit price perTsuro: The Game of the Path
$39.99
Unit price perA beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
Theme:
Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".
This theme is very light and the game essentially plays as an abstract.
Gameplay:
The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.
Components:
- 8 dragon pieces in Black, White, Gray, Green, Blue, Red, Yellow and Orange
- 35 tiles
- dragon tile
DC Comics Deck-Building Game: Crisis Collection 1
$39.99
Unit price perDC Comics Deck-Building Game: Crisis Collection 1
$39.99
Unit price perTeam up to save the DC Universe! Crisis Collection 1 brings together the first two Crisis Expansion Packs for the DC Deck-Building Game series and offers a wide variety of new cards to add to any base game. Get ready to face some of the most epic challenges in comic book history with the introduction of Crisis events and Impossible Mode Super-Villains. But this time you won’t be going it alone, thanks to cooperative gameplay that lets you team up to win… and survive!
Crisis Expansion Pack 1 and 2 reimagine the eight Super Heroes from the original DC Deck-Building Game and the eight from Heroes Unite with Crisis versions for cooperative play. In addition, the Super-Villains from those games—and some new ones—have been upgraded to Impossible Mode, making them much more difficult to defeat. There are even six new oversized Super Heroes in each expansion to go along with all the new main deck cards!
Features:
- Collects Crisis Expansion Pack 1 and 2
- Adds cooperative gameplay mode with Crisis cards that require players to work together to overcome
- FOIL oversized Super Hero cards
- Impossible Mode Super-Villains that add new challenges to cooperative and competitive modes
- White Lantern Sinestro oversized FOIL Promo Card in every box
- Red Lantern Spectre Promo Card free with early orders, while supplies last
Contents:
- 2 Crisis Expansion Packs
- 121 Game Cards
- 2 Rulebooks
- 28 Oversized Super Hero Cards (FOIL)
- 1 White Lantern Sinestro Oversized Crisis Super Hero Promo Card (FOIL)
This is not a standalone product. Requires any DC Deck-Building Game base game to play.
DC Comics Deck-Building Game: Multiverse Box Version 2
$54.99
Unit price perDC Comics Deck-Building Game: Multiverse Box Version 2
$54.99
Unit price per
DC Comics Deck-Building Game: Teen Titans Go!
$34.99
Unit price perDC Comics Deck-Building Game: Teen Titans Go!
$34.99
Unit price perIT’S GO TIME!
These young Super Heroes can hold their own in any fight… even when it comes to rivalries within the team! Prove that you’re the best Titan in this friendly competition between powered-up pals while simultaneously taking down villains such as Trigon and the H.I.V.E. Five!
Standalone game, and compatible with other games in the DC Deck-Building Game series.
- New edition of beloved game: now officially part of the DC Deck-Building Game series and featuring updated rules!
- Features art from the Teen Titans Go! animated series
- Duel your friends as Robin, Starfire, Cyborg, Beast Boy, and Raven!
- Introdudes “Sidekicks,” which allow you to play with more than one Hero!
- Weakness and Event cards cause all sorts of hijinks and interesting dilemmas
Contents:
- 5 Oversized Cards
- 116 Standard Cards
- 2 Multiverse Dividers
- 1 Rulebook
- Oversized Promo Card: Kid Flash
DC Comics Deck-Building Game: Rivals - Superman Vs. Lex Luthor
$29.99
Unit price perDC Comics Deck-Building Game: Rivals - Superman Vs. Lex Luthor
$29.99
Unit price perHeroic Deck-Building Action!
Superman and Lex Luthor clash over the Metropolis skyline. Build more powerful combos with your deck to be the first to take down your rival!
This new title in the Rivals line of DC Deck-Building Game releases is a great entry point for new players and provides fans of the series with lots of fresh cards to add to their collection.
Features:
- Heroes, Villains, Equipment, Super Powers, and Locations pulled straight from Superman comics!
- Each time your Character is defeated, they gain more amazing abilities and become a greater challenge to defeat!
- Confrontation cards give you bonuses when you try to take down your opponent!
- Block cards make it harder for your opponent to defeat you
Contents:
- 99 Standard Cards
- 6 Oversized Character Cards
- Rulebook
- Multiverse Divider
- First Printing: Metropolis Promo Card
Tsuro: The Game of the Path - 20th Anniversary Edition
$49.99
Unit price perTsuro: The Game of the Path - 20th Anniversary Edition
$49.99
Unit price perCelebrate two decades of Tsuro: the Game of the Path™ with a stunning new presentation of the classic game we know and love. Place a tile and slide your stone along the path created, but take care! Other players’ paths can lead you in the wrong direction… or off the board entirely! Find your way wisely to succeed. Stay the path – your journey begins here.
Snails: Fire in the Shell Expansion
$30.00
Unit price perSnails: Fire in the Shell Expansion
$30.00
Unit price perHey there, all you bellycrawlers! Ready yourselves, because it's time for a fiery mayhem of the highest order!
New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before.
Fire in the Shell is a huge expansion for Snails - a best-selling game for 2-4 players about squads of pumped up mollusks. It expands upon the base game, adding new factions with unique special abilities and action cards, new terrain tiles facilitating bigger battles, new action cards, additional rules featuring the wind and soldier specializations in snail squads, and a lot more...
- A large expansion for the best-selling game Snails.
- 4 New Factions: Cyborgs, Druids, Knights and Mobsters, with unique faction abilities and action cards for more varied experience.
- 12 new terrain tiles with new effects underneath for battles of epic proportions.
- Over 30 new action cards, spreading fire and mayhem around the board for even more exciting gameplay.
- New rules for the Wind, making almost every shot count - although not in a way you might like...
- Soldier special abilities, adding more strategy and tactical planning.
- Over 8000 units of the base game sold in 1 year, 2 Polish Board Game Grand Prix awards for the Best Family Game and the Best New Game Designer.
Contains:
- Rulebook
- 4 Faction Tiles
- 12 Terrain Tiles
- 4 Reference Sheets
- 1 Compass Rose Marker
- 4 Snail Markers
- 38 Other Tokens and Markers
- 35 Action Cards
Avatar Legends RPG: Starter Set
$24.99
Unit price perAvatar Legends RPG: Starter Set
$24.99
Unit price perThe Avatar Legends RPG Starter Set brings you and your friends into the beloved setting of Avatar Legends! This boxed set includes everything you need to get started playing Avatar Legends: The Roleplaying Game, portraying your own characters on action-packed escapades through the Four Nations! Weave tales of self-discovery and action with your team of friends, and work with legendary heroes like Fire Lord Zuko to bring balance to the world!
This set includes…
- 32-page booklet of condensed rules
- 40-page introductory adventure booklet featuring The Pirates of Crimson Sails set in the era of Avatar Aang,and The Burning Fuse set in the era of Avatar Korra
- 10 engraved dice featuring Tui and La
- 21 combat action cards
- 10 illustrated pre-generated character sheets
- 6 rules reference sheets
- A large full-color map of the Four Nations
- A unique code to unlock a full digital version of the Avatar Legends RPG Starter Set
Tenpenny Parks: Innovation Expansion
$44.95
Unit price perTenpenny Parks: Innovation Expansion
$44.95
Unit price perMayor Tenpenny invites you to his office, where his desk is piled high with paperwork. “Simple amusements may have been good enough for last year’s guests,” he tells you, “but the theme park patrons of today demand novelty and innovation.” You’re going to need some specialists to help you expand!
Innovation is an expansion for Tenpenny Parks, the worker and tile placement game where you compete to build the best vintage amusement park in town. In this new era of your park, you must lead your fairgrounds into the future with fresh ideas that will draw even more visitors to Fairview.
How will you focus this vision into reality? Hire new Specialists for your park, each with their own ideas and abilities to help you create grand (and lucrative!) ways to score.
Meanwhile, do some science! Advance your new Researcher Worker up the track on the new Innovation board to help pave the way for your pioneering plans.
With all your monumental ideas for development, you’re also going to need more space! Innovations includes all-new player boards with unique asymmetric abilities and layouts. It also includes a new set of real estate expansion boards with further variety, including the challenge of special Landmarks.
Featuring the unmistakable art of Vincent Dutrait, Tenpenny Parks now offers a more varied and layered strategic experience. With more tracks, choices, and joyous paths to victory, you’ll have more roller coaster ups and downs than ever before, with a little Innovation!
*This expansion is compatible with the Winter Lights & Spooky Nights expansions, and requires the Tenpenny Parks base game to play.
Features:
- 15 additional thematic attractions
- New Researcher workers and Innovation Board
- New player boards with unique special abilities and features
- New park expansion boards with themed landmark challenges
- Specialists and Improvements offer increased variability
Tenpenny Parks
$59.95
Unit price perTenpenny Parks
$59.95
Unit price perA game of Tenpenny Parks is played over five rounds, called months. Each month, players take turns placing workers on the game board to take actions like removing trees, building concessions and attractions, and buying more property to make their growing theme parks as attractive to Visiting People (VP tokens) as possible.
At the end of each month, rewards are given to the player with the park that best exemplifies raw emotions (Thrill, Awe, and Joy). After five months, the player with the most VP tokens wins!
Rocking Raft
$25.00
Unit price perRocking Raft
$25.00
Unit price perAhoy mates! Introducing Rocking Raft, the latest game from the Guild!
Picture this: a crew of buccaneers stranded on a rickety raft, adrift at sea, with a pile of gleaming gems shimmering in the sun. Every move makes the raft sway and wobble, sending the treasure sliding!
Do you try and grab more loot, but risk everything?
Rocking Raft is a fast dexterity game for 2-4 pirates: quick to teach, quick to play, and easy to fall in love with!
WHY IT WORKS
• Easy-to-learn game, perfect for kids and families: Teach in 5 minutes, play in 15!
• Tactile experience: rotate and rock the raft to earn gems! Great interactivity and table presence
• Includes variant for experienced sailors Boats take in water, fill them up before they sink!
