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808 products
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Unstable Unicorns
$20.00
Unit price perUnstable Unicorns
$20.00
Unit price perBetray Your Friends. Unicorns Are Your Friends Now.
You start with a Baby Unicorn in your Stable. SO CUTE!
But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.
Contents:
- 135 cards
- Rule book
Dragons of Etchinstone
$14.95
Unit price perDragons of Etchinstone
$14.95
Unit price perAmong the print-and-play community, Dragons of Etchinstone is a cult classic that distills epic, brain-melting strategy into a minimalist experience balanced on a knife’s edge. Chip Theory Games is partnering with designer Joe Klipfel to reimagine Dragons with gorgeous art and next-level production while staying true to the minimalist nature of the game. There are no dice. No chips. No backup plan. Just your brain and your 16 action cards against the adventure ahead!
Dragons of Etchinstone is a solo-only, palm-playable, Mage Knight-inspired pocket adventure from Joe Klipfel, co-designer of Gloomhaven: Buttons and Bugs. You play as an apprentice mage, venturing forth from the Tower to investigate the reappearance of dragons in Vale. The elder mages have issued an edict to cleanse the land of these legendary creatures, but you’ll need to survive the monster-infested regions of Vale first!
Root: Squires and Disciples Deck
$10.00
Unit price perRoot: Squires and Disciples Deck
$10.00
Unit price perTry out new strategies with the Squires and Disciples deck! Just like the Exiles and Partisans deck, this deck can be swapped in to replace the deck from the base game. This deck includes cards inspired by the Marauder and Homeland factions and abilities that depend on hand composition, with a dash of goofs and shenanigans. Want to make your enemies battle each other or change how dominance works? You can!
This is an expansion. A copy of Root, the board game, is required to play.
Root: Homeland Hireling Pack
$20.00
Unit price perRoot: Homeland Hireling Pack
$20.00
Unit price perThree new hirelings enter the fray: the River Roamers, Sunny Advocates, and the neutral Prosperous Farmers. Each comes with a double-sided tarot card and new meeples, adding even more variety to your games of Root.
This is an expansion. A copy of Root, the board game, is required to play.
Root: The Homeland Expansion
$60.00
Unit price perRoot: The Homeland Expansion
$60.00
Unit price perRediscover the Woodland with three brand-new factions and two new maps for Root!
Lilypad Diaspora
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Twilight Council
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Knaves of the Deepwood
Nobody really knows how this band of miscreants and ne’er-do-wells got together, but the myths are many. From the treeline, they sally forth to raid barracks and baggage trains, making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, from the forest depths where few dare to go. And who can fault them for spreading some good cheer?
This is an expansion. A copy of Root, the board game, is required to play.
Coffee Rush: Grab & Go
$12.99
Unit price perCoffee Rush: Grab & Go
$12.99
Unit price perCoffee Rush: Grab & Go is a speedy, travel-friendly spin on the hit game Coffee Rush, keeping the same order-fulfilling tension but stripping it down for fast, portable play. Players race in real time to grab ingredient cards from a shared stock, complete drink orders before rivals, and keep customers happy.
Codenames Pictures: Sci-Fi Expansion Pack
$9.99
Unit price perCodenames Pictures: Sci-Fi Expansion Pack
$9.99
Unit price perIn a faraway galaxy, a mad scientist rides a sandworm into an asteroid belt...
Codenames: Sci-Fi Expansion Park features a themed set of 50 words for Codenames or Codenames: Duet. Simply mix the new cards into the base set and venture out into the vast unknown.
Codenames Pictures: Fairy Tales Expansion Pack
$9.99
Unit price perCodenames Pictures: Fairy Tales Expansion Pack
$9.99
Unit price perOnce upon a time, Red Riding Hood and Captain Hook wandered into Oz...
Codenames: Fairy Tales Expansion Pack features a thematic set of 50 words for Codenames or Codenames: Duet. Simply mix new cards into the base set and tell your own fairy tale.
Codenames Pictures: Cute Critters Expansion Pack
$9.99
Unit price perCodenames Pictures: Cute Critters Expansion Pack
$9.99
Unit price perFlip through a frog family photo album, tapdance with a tardigrade, or join a bee family dinner!
Codenames: Cute Critters Expansion Pack is a playful pack of 40 animal-themed images. Simply mix the new cards into your base game and let these Cute Critters run wild.
Codenames: XXL Second Edition
$34.99
Unit price perCodenames: XXL Second Edition
$34.99
Unit price perA party game of wordplay and deduction, Codenames XXL pits two teams against each other as rival spymasters give clever one-word clues to help teammates identify secret agents hidden among 25 codenames. The challenge? Avoid innocent bystanders, enemy agents, and the deadly assassin. Think creatively, guess boldly, and make contact with all your agents before your rivals do!
This refreshed edition enhances the classic experience with a revised word list, stunning new art, and a streamlined rulebook that makes it easier than ever to teach and learn. A new insert keeps everything neatly organized, whether you’re a seasoned spymaster or decoding your first clue. Plus, we've increased the font size on the cards even more than the previous XXL edition. With its clever mechanics and stylish upgrade, Codenames remains a must-have for game nights with friends and family.
Contents:
200 cards with 400 codenames
16 agent tiles in two colors
1 double agent tile
7 innocent bystander tiles
1 assassin tile
40 key cards
1 rulebook
1 card stand (made of RE-Wood®)
Dungeons & Dragons Onslaught: Custom Character Kit
$39.99
Unit price perDungeons & Dragons Onslaught: Custom Character Kit
$39.99
Unit price perExpansion: Requires the Dungeons & Dragons Onslaught: Tendrils of the Lichen Lich Starter Set, or the original Core Set to play!
Unlock endless possibilities using a vast array of powers from all 13 iconic Dungeons & Dragons classes! This Dungeons & Dragons Onslaught: Custom Character Kit allows players to forge a fully customized party of legendary heroes. Conquer the Forgotten Realm, one custom-built character at a time!
Miraculous: The Game
$19.99
Unit price perMiraculous: The Game
$19.99
Unit price perA fast-paced racing game for 3 to 6 players set in the heroic world of Miraculous! Players compete to be the first to get their Hero to the top of the iconic Eiffel Tower.
Each turn, players draw an Action Card, then play one of the four cards in their hand. Action Cards allow players to to perform a variety of daring deeds: move their Hero Meeple up the Tower, send Hawk Moth's villainous minions to delay their opponents (by making them move down the Tower or skip a turn), and team up with other Heroes and their faithful Kwami companions to make use of their fantastical abilities.
Do anything it takes to be the first to the top if you want to WIN!
Featuring streamlined hand management with a healthy dose of take that, Miraculous: A Race To The Top of the Tower game is fast, frantic fun that's easy to learn. Simple enough for fans aged 6 and up to play, but offering enough strategic choice and interesting decisions that it's fun for everyone - parents and seasoned gamers alike.
Creature Caravan - Wanderers Expansion
$25.00
Unit price perCreature Caravan - Wanderers Expansion
$25.00
Unit price perIncludes components for a 5th and 6th player, extra dice, and 45 creature cards.
The expansion includes a new type of card: items. Items can be "equipped" to creature cards, as long as the creature has the required type. Many of the item abilities activate when a die is placed on the creature that they're equipped to.
Backers of Creature Caravan will receive this expansion for free but Wanderers expansion will be available for purchase separately at a later date.
Six Sojourns
$45.00
Unit price perSix Sojourns
$45.00
Unit price perSix Sojourns is a reimagining of Ryan Laukat's third published design, Eight-Minute Empire. It's a short area control game full of tough choices, creative strategy and tactics, and high player interaction.
Your goal in Six Sojourns is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card has actions that let players build houses, gain ships, move, and gain new family members.
The cards also have special abilities and sets of icons that represent your family's expertise in various trades: cooking, carpentry, sewing, shoe-making, art, blacksmithing, and jewelry. Each game, you only select nine cards, and you'll be faced with meaty choices each turn as you focus on trades, abilities, or the map.
- Six Sojourns has a larger board and more cards than Eight-Minute Empire, in addition to many exciting new features.
- People can be moved in groups, instead of one at a time, allowing for more dynamic play.
- You can now build ships to travel the seas, moving between regions. Players can also pay you to use your ships for travel over the water.
- Sea spaces give majority and goods.
- Houses, which replace cities, are worth two control, and only one house can be built in each space.
Choose Your Sojourn
Each sojourn adds new cards and rules to the game. You can customize your experience or play through each sojourn in order!
Creature Comforts
$49.00
Unit price perCreature Comforts
$49.00
Unit price perLife in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.
In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.
